Search found 135 matches

by Iapetus
Mon Apr 25, 2022 12:36 pm
Forum: Games
Topic: Speed Ball [raxiss]
Replies: 28
Views: 8403

Re: Speed Ball [raxiss]

Another super cool game from rax. This kind of game reminds me of some games that I love from Misfit and RetroSouls, single character sprites but very addictive. BTW The levels must take a while to create them. Congrats rax.
by Iapetus
Wed Aug 26, 2020 3:58 pm
Forum: C programming
Topic: double buffered sprite engine ?
Replies: 13
Views: 9152

Re: double buffered sprite engine ?

Which is the fastest ? use a one screen size buffer for all sprites or many buffer of sprite size I never used many small buffers I always use the big buffer and then I have two options, 1. I copy all the buffer to the screen at each game look iteration OR 2. I just copy what changed since the last...
by Iapetus
Sun Aug 23, 2020 8:05 pm
Forum: C programming
Topic: double buffered sprite engine ?
Replies: 13
Views: 9152

Re: double buffered sprite engine ?

I am sorry although I can understand written formal French I can't explain this stuff en Français :( I am not using a buffer for each sprite, I use a big buffer where I paint the game screen, with tiles, sprites, objects etc. And then I copy the the buffer to screen after finishing updating the buff...
by Iapetus
Sat Aug 22, 2020 9:12 pm
Forum: C programming
Topic: double buffered sprite engine ?
Replies: 13
Views: 9152

Re: double buffered sprite engine ?

Looks pretty smooth .. what did you mean by this, though? >- paint the masked sprites (pixel data and masks are pre-shifted) to 6-bits, or .. ? For each sprite I need to store in RAM the gfx and mask for 6 possible positions as we have 6 pixels per byte on the Oric (this allows the sprite to move a...
by Iapetus
Sat Aug 22, 2020 7:38 pm
Forum: C programming
Topic: double buffered sprite engine ?
Replies: 13
Views: 9152

Re: double buffered sprite engine ?

Hello, Unfortunately I have not published any code of mine yet. The sprite engine does this basically: - restore background for each sprite - save background for each sprite - paint the masked sprites (pixel data and masks are already pre-shifted in RAM) - copy buffer to screen - calculate sprite da...
by Iapetus
Sun May 10, 2020 10:47 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 30714

Re: New game project

Why not use PictConv on a hires image and see how it handles the dithering process? I second that. Draw/compose a nice picture without thinking about color limitations & let converters do their best. Here is what I can get with PictOric with google images about "stealing potions" x.pn...
by Iapetus
Thu Apr 30, 2020 9:37 am
Forum: Games
Topic: New game project
Replies: 39
Views: 30714

Re: New game project

I am sorry that everyone found my effort so terrible although I said it still needed a lot of work. I just wanted to show more or less the idea for the presentation screen.

I will be thinking on what to do about this.
by Iapetus
Wed Apr 29, 2020 11:42 am
Forum: Games
Topic: New game project
Replies: 39
Views: 30714

Re: New game project

Oh noes I don't feel very comfortable to share this but here it goes...

Working on the loading screen, it is not an easy task due to the artist's limitations in pixel art and the hardware restrictions :) This still needs a lot of work.
oriczezitoportada.png
oriczezitoportada.png (14.45 KiB) Viewed 5304 times
by Iapetus
Sat Apr 25, 2020 10:20 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 30714

Re: New game project

The blitting is so smooth I can hardly wait to get my hands on this and find out how you did it! :) I don't think I am doing something special, (as I have answered on YT), I have a backbuffer and then use the dirty rectangles technique to blit only what is altered in the buffer. I use unrolled rout...
by Iapetus
Sat Apr 25, 2020 9:43 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 30714

Re: New game project



Update:

- baddies Gfx and movement
- the game now reads level data not only of the room itself but also of the baddies' positions, path, gfx and speed.
by Iapetus
Fri Apr 24, 2020 4:39 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 30714

Re: New game project

coco.oric wrote: Fri Apr 24, 2020 12:16 pm Nice and seems very fluid,
I'll be happy to try and play too
Thanks
Chema wrote: Fri Apr 24, 2020 4:04 pm Yes. Graphics are really nice but I am quite surprised about how smoothly it moves.

Congratulations!
Thanks Chema, I was a good surprise for me too, having everything unrolled payed off it seems.
by Iapetus
Fri Apr 24, 2020 9:57 am
Forum: Games
Topic: New game project
Replies: 39
Views: 30714

Re: New game project

iss wrote: Fri Apr 24, 2020 9:44 am Sweet! Congrats for the graphics and I'm eager to see the finished game. ;)
Thanks
ibisum wrote: Fri Apr 24, 2020 9:53 am Wow, super smooth blitting ... how's that happening so glitch-free?
I am quite happy with how this looking at the moment, let's see how it fares when I add more stuff :)
by Iapetus
Fri Apr 24, 2020 8:51 am
Forum: Games
Topic: New game project
Replies: 39
Views: 30714

Re: New game project

Hello,
I am sorry for the long hiatus.
I think that not all is negative about the quarantine as I am back doing some retro coding due to this unfortunate pandemic situation.



Follow me on Twitter: @newIapetus
by Iapetus
Tue Jun 26, 2018 10:33 pm
Forum: Games
Topic: OType
Replies: 88
Views: 123370

Re: OType

So awesome...

Twilighte we miss you. :(
by Iapetus
Sat Mar 24, 2018 9:00 pm
Forum: Games
Topic: New game project
Replies: 39
Views: 30714

Re: New game project

ibisum wrote: Sat Mar 24, 2018 11:41 am Cool, sounds great - I'm a huge fan of new games for the Oric, so count me in as one of the crowd waiting in anticipation of your release! :)
Thanks ibisum, you rock :)