Search found 385 matches

by Xeron
Thu Aug 02, 2018 10:28 pm
Forum: Emulators
Topic: Re-encoding Oricutron captures for Youtube
Replies: 3
Views: 162

Re: Re-encoding Oricutron captures for Youtube

Just a quick additional note, if you change the "scale=720:672:flags=neighbor" parameter to "scale=960:672:flags=neighbor", you'll also give the video a bit of a horizontal stretch and make it look closer to the aspect ratio of a real Oric:

by Xeron
Wed Aug 01, 2018 11:44 pm
Forum: Emulators
Topic: Re-encoding Oricutron captures for Youtube
Replies: 3
Views: 162

Re-encoding Oricutron captures for Youtube

Several people have found that if you upload Oricutron video captures direct to youtube, it re-encodes them into a crappy mess, even though the original video was losslessly encoded (and thus pixel perfect). The issue is that the videos are low resolution (240x224), so youtube encodes them with low ...
by Xeron
Thu Mar 29, 2018 10:22 pm
Forum: Games
Topic: Wolfenstein / DOOM for Oric : has this been done?
Replies: 19
Views: 2208

Re: Wolfenstein / DOOM for Oric : has this been done?

Our, to avoid fisheye, you just add a constant to all your distances, iirc. Simples.
by Xeron
Mon Feb 06, 2017 8:08 pm
Forum: Operating systems
Topic: Orix update thread
Replies: 21
Views: 9841

Re: Orix update thread

This is really cool :-D Good work!
by Xeron
Sat Jan 07, 2017 12:54 am
Forum: AY sound chip
Topic: "music" in Xenon meteors noise
Replies: 22
Views: 19008

Re: "music" in Xenon meteors noise

Oricutron also has accurate AY noise (or should ;-) )
by Xeron
Thu Dec 01, 2016 11:22 pm
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 122
Views: 75896

Re: Oricutron 1.0 (EDIT: Now 1.2)

Wow, iss! Nice work! Glad someone has time to work on Oricutron while I'm too busy :-)
by Xeron
Sat Oct 22, 2016 12:03 am
Forum: Tape and floppy disk converters
Topic: New tape fileformat (.ort)
Replies: 29
Views: 22393

Re: New tape fileformat (.ort)

No, it doesn't need to encode that.

Normal Oric data is stored in decoded bytes (same as .tap), so the fast/slow encoding has been stripped off. You could re-encode it as fast or slow if you like.

Other data is encoded as a waveform, so again no "fast" or "slow" really applies to the format.
by Xeron
Mon Sep 05, 2016 11:48 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 598
Views: 251153

Re: OASIS development

Thats awesome, and the end result looks really great!
by Xeron
Fri Jun 24, 2016 12:31 am
Forum: Tape and floppy disk converters
Topic: writing disk images for a real Oric
Replies: 8
Views: 5300

Re: writing disk images for a real Oric

Hey witchy! Glad you got it working. Fun to see you on another forum.

- Xeron, aka Lumpbucket ;-)
by Xeron
Fri Mar 18, 2016 12:22 am
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 122
Views: 75896

Re: Oricutron 1.0 (EDIT: Now 1.2)

That mean that Dos-8D will never work if someone replace the 6502 with a CMOS version, clever! Depends on the instructions used. Some are the same on 65c02. The Apple II users learn that the hard way when Apple switched (and some user too) from the NMOS 6502 to the CMOS 65C02 version. But the Oric ...
by Xeron
Mon Mar 14, 2016 1:08 am
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 122
Views: 75896

Re: Oricutron 1.0 (EDIT: Now 1.2)

I don't entirely agree.

I think the current compile-time option should be made a configuration option. Oricutron is attempting to emulate a real piece of hardware, including quirks.

A better solution than not emulating illegal opcodes would be adding options to select 6502, 65c02 or 65816 emulation.
by Xeron
Sun Mar 13, 2016 11:39 pm
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 122
Views: 75896

Re: Oricutron 1.0 (EDIT: Now 1.2)

Hmmm... according to the documents I could find online, opcode 04 is essentially a "nop", but it should consume an immediate operand. Looking at the code, I made it count the cycles correctly, but not consume the operand. No need for a message box. If you make all the "DOP" instructions add 1 to PC,...
by Xeron
Mon Jan 11, 2016 11:15 pm
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 122
Views: 75896

Re: Oricutron 1.0 (EDIT: Now 1.2)

Whoops! Thanks for the heads-up. I merged the fix from Godzil.
by Xeron
Sat Sep 05, 2015 8:02 am
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 122
Views: 75896

Re: Oricutron 1.0 (EDIT: Now 1.2)

The official Oricutron repository is now here https://github.com/pete-gordon/oricutron.

The google code page redirects there.
by Xeron
Wed Aug 12, 2015 11:02 pm
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 122
Views: 75896

Re: Oricutron 1.0 (EDIT: Now 1.2)

Gitlab has all the above, and it also can be converted to a private local repo at ease (run Gitlab locally) if its needed .. Also, GitLab has a less-restrictive free-use account level, while GitHub is a tad more intrusive. Its easier, for example, and cheaper, to have free private repo's on GitLab,...